Publications
(*) denotes equal contribution.
2025
- PreprintSPICE: Self-Play In Corpus Environments Improves ReasoningBo Liu, Chuanyang Jin, Seungone Kim, Weizhe Yuan, Wenting Zhao, Ilia Kulikov, Xian Li, Sainbayar Sukhbaatar, Jack Lanchantin, and Jason WestonArXiv preprint, 2025.
Self-improving systems require environmental interaction for continuous adaptation. We introduce SPICE (Self-Play In Corpus Environments), a reinforcement learning framework where a single model acts in two roles: a Challenger that mines documents from a large corpus to generate diverse reasoning tasks, and a Reasoner that solves them. Through adversarial dynamics, the Challenger creates an automatic curriculum at the frontier of the Reasoner’s capability, while corpus grounding provides the rich, near-inexhaustible external signal necessary for sustained improvement. Unlike existing ungrounded self-play methods that offer more limited benefits, SPICE achieves consistent gains across mathematical (+8.9%) and general reasoning (+9.8%) benchmarks on multiple model families. Our analysis reveals how document grounding is a key ingredient in SPICE to continuously generate its own increasingly challenging goals and achieve them, enabling sustained self-improvement.
- PreprintAgent Learning via Early ExperienceKai Zhang, Xiangchao Chen*, Bo Liu*, Tianci Xue*, Zeyi Liao*, Zhihan Liu*, Xiyao Wang, Yuting Ning, Zhaorun Chen, Xiaohan Fu, Jian Xie, Yuxuan Sun, Boyu Gou, Qi Qi, Zihang Meng, Jianwei Yang, Ning Zhang, Xian Li, Ashish Shah, Dat Huynh, Hengduo Li, Zi Yang, Sara Cao, Lawrence Jang, Shuyan Zhou, Jiacheng Zhu, Huan Sun, Jason Weston, Yu Su, and Yifan WuArXiv preprint, 2025.
A long-term goal of language agents is to learn and improve through their own experience, ultimately outperforming humans in complex, real-world tasks. However, training agents from experience data with reinforcement learning remains difficult in many environments, which either lack verifiable rewards (e.g., websites) or require inefficient long-horizon rollouts (e.g., multi-turn tool use). As a result, most current agents rely on supervised fine-tuning on expert data, which is challenging to scale and generalizes poorly. This limitation stems from the nature of expert demonstrations: they capture only a narrow range of scenarios and expose the agent to limited environment diversity. We address this limitation with a middle-ground paradigm we call early experience: interaction data generated by the agent’s own actions, where the resulting future states serve as supervision without reward signals. Within this paradigm we study two strategies of using such data: (1) Implicit world modeling, which uses collected states to ground the policy in environment dynamics; and (2) Self-reflection, where the agent learns from its suboptimal actions to improve reasoning and decision-making. We evaluate across eight diverse environments and multiple model families. Our approaches consistently improve effectiveness and out-of-domain generalization, highlighting the value of early experience. Moreover, in environments with verifiable rewards, our results provide promising signals that early experience offers a strong foundation for subsequent reinforcement learning, positioning it as a practical bridge between imitation learning and fully experience-driven agents.
- PreprintScaling Agent Learning via Experience SynthesisZhaorun Chen, Zhuokai Zhao, Kai Zhang, Bo Liu, Qi Qi, Yifan Wu, Tarun Kalluri, Sara Cao, Yuanhao Xiong, Haibo Tong, Huaxiu Yao, Hengduo Li, Jiacheng Zhu, Xian Li, Dawn Song, Bo Li, Jason Weston, and Dat HuynhArXiv preprint, 2025.
While reinforcement learning (RL) can empower autonomous agents by enabling self-improvement through interaction, its practical adoption remains challenging due to costly rollouts, limited task diversity, unreliable reward signals, and infrastructure complexity, all of which obstruct the collection of scalable experience data. To address these challenges, we introduce DreamGym, the first unified framework designed to synthesize diverse experiences with scalability in mind to enable effective online RL training for autonomous agents. Rather than relying on expensive real-environment rollouts, DreamGym distills environment dynamics into a reasoning-based experience model that derives consistent state transitions and feedback signals through step-by-step reasoning, enabling scalable agent rollout collection for RL. To improve the stability and quality of transitions, DreamGym leverages an experience replay buffer initialized with offline real-world data and continuously enriched with fresh interactions to actively support agent training. To improve knowledge acquisition, DreamGym adaptively generates new tasks that challenge the current agent policy, enabling more effective online curriculum learning. Experiments across diverse environments and agent backbones demonstrate that DreamGym substantially improves RL training, both in fully synthetic settings and in sim-to-real transfer scenarios. On non-RL-ready tasks like WebArena, DreamGym outperforms all baselines by over 30%. And in RL-ready but costly settings, it matches GRPO and PPO performance using only synthetic interactions. When transferring a policy trained purely on synthetic experiences to real-environment RL, DreamGym yields significant additional performance gains while requiring far fewer real-world interactions, providing a scalable warm-start strategy for general-purpose RL.
- PreprintGEM: A Gym for Agentic LLMsZichen Liu, Anya Sims, Keyu Duan, Changyu Chen, Simon Yu, Xiangxin Zhou, Haotian Xu, Shaopan Xiong, Bo Liu, Chenmien Tan, Chuen Yang Beh, Weixun Wang, Hao Zhu, Weiyan Shi, Diyi Yang, Michael Shieh, Yee Whye Teh, Wee Sun Lee, and Min LinArXiv preprint, 2025.
The training paradigm for large language models (LLMs) is moving from static datasets to experience-based learning, where agents acquire skills via interacting with complex environments. To facilitate this transition we introduce GEM (General Experience Maker), an open-source environment simulator designed for the age of LLMs. Analogous to OpenAI-Gym for traditional reinforcement learning (RL), GEM provides a standardized framework for the environment-agent interface, including asynchronous vectorized execution for high throughput, and flexible wrappers for easy extensibility. GEM also features a diverse suite of environments, robust integrated tools, and single-file example scripts demonstrating using GEM with five popular RL training frameworks. Along with this, we also provide a set of baselines across 24 environments using REINFORCE with Return Batch Normalization (ReBN), which – unlike GRPO – is compatible with the full RL setting of dense per-turn rewards and offers better credit assignment. We further conduct apple-to-apple benchmarking of PPO, GRPO and REINFORCE in both single- and multi-turn settings using GEM to shed light on the algorithmic designs. Lastly, GEM also functions as a convenient evaluation toolkit besides a training environment. We hope this framework can help accelerate future agentic LLM research.
- PreprintBigCodeArena: Unveiling More Reliable Human Preferences in Code Generation via ExecutionTerry Yue Zhuo, Xiaolong Jin, Hange Liu, Juyong Jiang, Tianyang Liu, Chen Gong, Bhupesh Bishnoi, Vaisakhi Mishra, Marek Suppa, Noah Ziems, Saiteja Utpala, Ming Xu, Guangyu Song, Kaixin Li, Yuhan Cao, Bo Liu, Zheng Liu, Sabina Abdurakhmanova, Wenhao Yu, Mengzhao Jia, Jihan Yao, Kenneth Hamilton, Kumar Shridhar, Minh Chien Vu, Dingmin Wang, Jiawei Liu, Zijian Wang, Qian Liu, Binyuan Hui, Meg Risdal, Ahsen Khaliq, Atin Sood, Zhenchang Xing, Wasi Uddin Ahmad, John Grundy, David Lo, Banghua Zhu, Xiaoning Du, Torsten Scholak, and Leandro WerraArXiv preprint, 2025.
Crowdsourced model evaluation platforms, such as Chatbot Arena, enable real-time evaluation from human perspectives to assess the quality of model responses. In the coding domain, manually examining the quality of LLM-generated content is extremely challenging, as it requires understanding long chunks of raw code and deliberately simulating code execution. To this end, we introduce BigCodeArena, an open human evaluation platform for code generation backed by a comprehensive and on-the-fly execution environment. Built on top of Chatbot Arena, BigCodeArena enables the execution of LLM-generated code and allows humans to interact with the execution process and outcomes. We collected over 14,000 raw code-centric conversation sessions across 10 widely used LLMs, spanning 10 languages and 8 types of execution environments. Among these conversations, we identified more than 4,700 multi-turn samples with pairwise human preferences. Further analysis uncovers underexplored preferences of LLMs in fine-grained domains characterized by tasks, languages, and frameworks. To systematically examine code understanding and generation capabilities of frontier LLMs, we curated two benchmarks based on the collected data, namely BigCodeReward and AutoCodeArena. For BigCodeReward, we post-processed the 4,700 conversations and evaluated the consistency between reward models and human preferences. The evaluation shows that most LLMs have superior performance in judging coding preferences when the execution results are available. Inspired by these findings, we propose AutoCodeArena, an automatic Elo rating benchmark designed to assess the coding quality of LLMs without human involvement. We find that proprietary LLMs like GPT-5, Claude-Sonnet-4, and Claude-Opus-4 still lead in code generation performance among recent emerging models.
- PreprintThe Era of Real-World Human Interaction: RL from User ConversationsChuanyang Jin, Jing Xu*, Bo Liu*, Leitian Tao, Olga Golovneva, Tianmin Shu, Wenting Zhao, Xian Li, and Jason WestonArXiv preprint, 2025.
We posit that to achieve continual model improvement and multifaceted alignment, future models must learn from natural human interaction. Current conversational models are aligned using pre-annotated, expert-generated human feedback. In this work, we introduce Reinforcement Learning from Human Interaction (RLHI), a paradigm that learns directly from in-the-wild user conversations. We develop two complementary methods: (1) RLHI with User-Guided Rewrites, which revises unsatisfactory model outputs based on users’ natural-language follow-up responses, (2) RLHI with User-Based Rewards, which learns via a reward model conditioned on knowledge of the user’s long-term interaction history (termed persona). Together, these methods link long-term user personas to turn-level preferences via persona-conditioned preference optimization. Trained on conversations derived from WildChat, both RLHI variants outperform strong baselines in personalization and instruction-following, and similar feedback enhances performance on reasoning benchmarks. These results suggest organic human interaction offers scalable, effective supervision for personalized alignment.
- PreprintVision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-PlayQinsi Wang, Bo Liu, Tianyi Zhou, Jing Shi, Yueqian Lin, Yiran Chen, Hai Helen Li, Kun Wan, and Wentian ZhaoArXiv preprint, 2025.
Although reinforcement learning (RL) can effectively enhance the reasoning capabilities of vision-language models (VLMs), current methods remain heavily dependent on labor-intensive datasets that require extensive manual construction and verification, leading to extremely high training costs and consequently constraining the practical deployment of VLMs. To address this challenge, we propose Vision-Zero, a domain-agnostic framework enabling VLM self-improvement through competitive visual games generated from arbitrary image pairs. Specifically, Vision-Zero encompasses three main attributes: (1) Strategic Self-Play Framework: Vision-Zero trains VLMs in "Who Is the Spy"-style games, where the models engage in strategic reasoning and actions across multiple roles. Through interactive gameplay, models autonomously generate their training data without human annotation. (2) Gameplay from Arbitrary Images: Unlike existing gamified frameworks, Vision-Zero can generate games from arbitrary images, thereby enhancing the model’s reasoning ability across diverse domains and showing strong generalization to different tasks. We demonstrate this versatility using three distinct types of image datasets: CLEVR-based synthetic scenes, charts, and real-world images. (3) Sustainable Performance Gain: We introduce Iterative Self-Play Policy Optimization (Iterative-SPO), a novel training algorithm that alternates between Self-Play and reinforcement learning with verifiable rewards (RLVR), mitigating the performance plateau often seen in self-play-only training and achieving sustained long-term improvements. Despite using label-free data, Vision-Zero achieves state-of-the-art performance on reasoning, chart question answering, and vision-centric understanding tasks, surpassing other annotation-based methods. Models and code has been released at https://github.com/wangqinsi1/Vision-Zero.
- PreprintLLaVA-Critic-R1: Your Critic Model is Secretly a Strong Policy ModelXiyao Wang, Chunyuan Li, Jianwei Yang, Kai Zhang, Bo Liu, Tianyi Xiong, and Furong HuangArXiv preprint, 2025.
In vision-language modeling, critic models are typically trained to evaluate outputs – assigning scalar scores or pairwise preferences – rather than to generate responses. This separation from policy models, which produce the responses, is so entrenched that critics are rarely considered for direct policy use. In this work, we challenge this convention. We propose to reorganize preference-labeled critic datasets into verifiable training signals and perform reinforcement learning directly on a base generative model, producing LLaVA-Critic-R1, a multimodal critic trained to optimize preference judgments while retaining full generation ability. Surprisingly, LLaVA-Critic-R1 emerges not only as a top-performing critic but also as a competitive policy model – matching or surpassing specialized reasoning VLMs trained with in-domain data across 26 visual reasoning and understanding benchmarks, with an average gain of +5.7% over its base model (Qwen-2.5-VL-7B). Extending this approach to existing strong reasoning VLMs yields LLaVA-Critic-R1+, which further advances policy performance without sacrificing critic quality, achieving a SoTA performance of 71.9 on MMMU at the 7B scale. Finally, we show that the enhanced critic ability benefits inference: applying self-critique at test time yields an average +13.8% improvement on five representative reasoning tasks without additional training. Our results reveal that RL training on critic data can produce a unified model excelling at both evaluation and generation, offering a simple path toward scalable, self-improving multimodal systems.
- PreprintSPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement LearningBo Liu, Leon Guertler, Simon Yu, Zichen Liu, Penghui Qi, Daniel Balcells, Mickel Liu, Cheston Tan, Weiyan Shi, Min Lin, Wee Sun Lee, and Natasha JaquesArXiv preprint, 2025.
Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on human-curated problem-answer pairs and domain-specific reward engineering. We introduce SPIRAL, a self-play framework where models learn by playing multi-turn, zero-sum games against continuously improving versions of themselves, eliminating the need for human supervision. Through self-play, SPIRAL generates an infinite curriculum of progressively challenging problems as models must constantly adapt to stronger opponents. To enable this self-play training at scale, We implement a fully online, multi-turn, multi-agent reinforcement learning system for LLMs and propose role-conditioned advantage estimation (RAE) to stabilize multi-agent training. Using SPIRAL, self-play on zero-sum games produces reasoning capabilities that transfer broadly. Training Qwen3-4B-Base on Kuhn Poker alone achieves 8.6% improvement on math and 8.4% on general reasoning, outperforming SFT on 25,000 expert game trajectories. Analysis reveals that this transfer occurs through three cognitive patterns: systematic decomposition, expected value calculation, and case-by-case analysis. Multi-game training (TicTacToe, Kuhn Poker, Simple Negotiation) further enhances performance as each game develops distinct reasoning strengths. Applying SPIRAL to a strong reasoning model (DeepSeek-R1-Distill-Qwen-7B) can still lead to 2.0% average improvement. These results demonstrate that zero-sum games naturally develop transferable reasoning capabilities, highlighting a promising direction for autonomous reasoning development.
- PreprintTextArenaLeon Guertler, Bobby Cheng, Simon Yu, Bo Liu, Leshem Choshen, and Cheston TanArXiv preprint, 2025.
TextArena is an open-source collection of competitive text-based games for training and evaluation of agentic behavior in Large Language Models (LLMs). It spans 57+ unique environments (including single-player, two-player, and multi-player setups) and allows for easy evaluation of model capabilities via an \textbfonline-play system (against humans and other submitted models) with real-time TrueSkill™ scores. Traditional benchmarks rarely assess dynamic social skills such as negotiation, theory of mind, and deception, creating a gap that TextArena addresses. Designed with research, community and extensibility in mind, TextArena emphasizes ease of adding new games, adapting the framework, testing models, playing against the models, and training models. Detailed documentation of environments, games, leaderboard, and examples are available on https://github.com/LeonGuertler/TextArena and https://www.textarena.ai/.
- ICLR WorkshopNatural Language Reinforcement LearningXidong Feng*, Bo Liu*, Ziyu Wan, Haotian Fu, Girish A. Koushik, Zhiyuan Hu, Mengyue Yang, Ying Wen, and Jun WangThe 13th International Conference on Learning Representations SSI-FM Workshop, 2025.
Reinforcement Learning (RL) mathematically formulates decision-making with Markov Decision Process (MDP). With MDPs, researchers have achieved remarkable breakthroughs across various domains, including games, robotics, and language models. This paper seeks a new possibility, Natural Language Reinforcement Learning (NLRL), by extending traditional MDP to natural language-based representation space. Specifically, NLRL innovatively redefines RL principles, including task objectives, policy, value function, Bellman equation, and policy iteration, into their language counterparts. With recent advancements in large language models (LLMs), NLRL can be practically implemented to achieve RL-like policy and value improvement by either pure prompting or gradient-based training. Experiments over Maze, Breakthrough, and Tic-Tac-Toe games demonstrate the effectiveness, efficiency, and interpretability of the NLRL framework among diverse use cases.
2024
- AAAIOralDifferentiable Information Enhanced Model-Based Reinforcement LearningXiaoyuan Zhang, Xinyan Cai, Bo Liu, Weidong Huang, Song-Chun Zhu, Siyuan Qi, and Yaodong YangThe 39th Annual AAAI Conference on Artificial Intelligence, 2025.Oral Presentation
Differentiable environments have heralded new possibilities for learning control policies by offering rich differentiable information that facilitates gradient-based methods. In comparison to prevailing model-free reinforcement learning approaches, model-based reinforcement learning (MBRL) methods exhibit the potential to effectively harness the power of differentiable information for recovering the underlying physical dynamics. However, this presents two primary challenges: effectively utilizing differentiable information to 1) construct models with more accurate dynamic prediction and 2) enhance the stability of policy training. In this paper, we propose a Differentiable Information Enhanced MBRL method, MB-MIX, to address both challenges. Firstly, we adopt a Sobolev model training approach that penalizes incorrect model gradient outputs, enhancing prediction accuracy and yielding more precise models that faithfully capture system dynamics. Secondly, we introduce mixing lengths of truncated learning windows to reduce the variance in policy gradient estimation, resulting in improved stability during policy learning. To validate the effectiveness of our approach in differentiable environments, we provide theoretical analysis and empirical results. Notably, our approach outperforms previous model-based and model-free methods, in multiple challenging tasks involving controllable rigid robots such as humanoid robots’ motion control and deformable object manipulation.
- PreprintDeepSeek-Prover: Advancing Theorem Proving in LLMs through Large-Scale Synthetic DataHuajian Xin, Daya Guo, Zhihong Shao, Zhizhou Ren, Qihao Zhu, Bo Liu, Chong Ruan, Wenda Li, and Xiaodan LiangArXiv preprint, 2024.
Proof assistants like Lean have revolutionized mathematical proof verification, ensuring high accuracy and reliability. Although large language models (LLMs) show promise in mathematical reasoning, their advancement in formal theorem proving is hindered by a lack of training data. To address this issue, we introduce an approach to generate extensive Lean 4 proof data derived from high-school and undergraduate-level mathematical competition problems. This approach involves translating natural language problems into formal statements, filtering out low-quality statements, and generating proofs to create synthetic data. After fine-tuning the DeepSeekMath 7B model on this synthetic dataset, which comprises 8 million formal statements with proofs, our model achieved whole-proof generation accuracies of 46.3% with 64 samples and 52% cumulatively on the Lean 4 miniF2F test, surpassing the baseline GPT-4 at 23.0% with 64 samples and a tree search reinforcement learning method at 41.0%. Additionally, our model successfully proved 5 out of 148 problems in the Lean 4 Formalized International Mathematical Olympiad (FIMO) benchmark, while GPT-4 failed to prove any. These results demonstrate the potential of leveraging large-scale synthetic data to enhance theorem-proving capabilities in LLMs. Both the synthetic dataset and the model will be made available to facilitate further research in this promising field.
- PreprintDeepSeek-V2: A Strong, Economical, and Efficient Mixture-of-Experts Language ModelDeepSeek-AI, Aixin Liu, Bei Feng, Bin Wang, Bingxuan Wang, Bo Liu, Chenggang Zhao, Chengqi Deng, Chong Ruan, Damai Dai, Daya Guo, Dejian Yang, Deli Chen, Dongjie Ji, Erhang Li, Fangyun Lin, Fuli Luo, Guangbo Hao, Guanting Chen, Guowei Li, Hao Zhang, Hanwei Xu, Hao Yang, Haowei Zhang, Honghui Ding, Huajian Xin, Huazuo Gao, Hui Li, Hui Qu, J. L. Cai, Jian Liang, Jianzhong Guo, Jiaqi Ni, Jiashi Li, Jin Chen, Jingyang Yuan, Junjie Qiu, Junxiao Song, Kai Dong, Kaige Gao, Kang Guan, Lean Wang, Lecong Zhang, Lei Xu, Leyi Xia, Liang Zhao, Liyue Zhang, Meng Li, Miaojun Wang, Mingchuan Zhang, Minghua Zhang, Minghui Tang, Mingming Li, Ning Tian, Panpan Huang, Peiyi Wang, Peng Zhang, Qihao Zhu, Qinyu Chen, Qiushi Du, R. J. Chen, R. L. Jin, Ruiqi Ge, Ruizhe Pan, Runxin Xu, Ruyi Chen, S. S. Li, Shanghao Lu, Shangyan Zhou, Shanhuang Chen, Shaoqing Wu, Shengfeng Ye, Shirong Ma, Shiyu Wang, Shuang Zhou, Shuiping Yu, Shunfeng Zhou, Size Zheng, Tao Wang, Tian Pei, Tian Yuan, Tianyu Sun, W. L. Xiao, Wangding Zeng, Wei An, Wen Liu, Wenfeng Liang, Wenjun Gao, Wentao Zhang, X. Q. Li, Xiangyue Jin, Xianzu Wang, Xiao Bi, Xiaodong Liu, Xiaohan Wang, Xiaojin Shen, Xiaokang Chen, Xiaosha Chen, Xiaotao Nie, and Xiaowen SunArXiv preprint, 2024.
We present DeepSeek-V2, a strong Mixture-of-Experts (MoE) language model characterized by economical training and efficient inference. It comprises 236B total parameters, of which 21B are activated for each token, and supports a context length of 128K tokens. DeepSeek-V2 adopts innovative architectures including Multi-head Latent Attention (MLA) and DeepSeekMoE. MLA guarantees efficient inference through significantly compressing the Key-Value (KV) cache into a latent vector, while DeepSeekMoE enables training strong models at an economical cost through sparse computation. Compared with DeepSeek 67B, DeepSeek-V2 achieves significantly stronger performance, and meanwhile saves 42.5% of training costs, reduces the KV cache by 93.3%, and boosts the maximum generation throughput to 5.76 times. We pretrain DeepSeek-V2 on a high-quality and multi-source corpus consisting of 8.1T tokens, and further perform Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) to fully unlock its potential. Evaluation results show that, even with only 21B activated parameters, DeepSeek-V2 and its chat versions still achieve top-tier performance among open-source models.
- PreprintDeepSeek-VL: Towards Real-World Vision-Language UnderstandingHaoyu Lu, Wen Liu, Bo Zhang, Bingxuan Wang, Kai Dong, Bo Liu, Jingxiang Sun, Tongzheng Ren, Zhuoshu Li, Hao Yang, Yaofeng Sun, Chengqi Deng, Hanwei Xu, Zhenda Xie, and Chong RuanArXiv preprint, 2024.
We present DeepSeek-VL, an open-source Vision-Language (VL) Model designed for real-world vision and language understanding applications. Our approach is structured around three key dimensions: We strive to ensure our data is diverse, scalable, and extensively covers real-world scenarios including web screenshots, PDFs, OCR, charts, and knowledge-based content, aiming for a comprehensive representation of practical contexts. Further, we create a use case taxonomy from real user scenarios and construct an instruction tuning dataset accordingly. The fine-tuning with this dataset substantially improves the model’s user experience in practical applications. Considering efficiency and the demands of most real-world scenarios, DeepSeek-VL incorporates a hybrid vision encoder that efficiently processes high-resolution images (1024 x 1024), while maintaining a relatively low computational overhead. This design choice ensures the model’s ability to capture critical semantic and detailed information across various visual tasks. We posit that a proficient Vision-Language Model should, foremost, possess strong language abilities. To ensure the preservation of LLM capabilities during pretraining, we investigate an effective VL pretraining strategy by integrating LLM training from the beginning and carefully managing the competitive dynamics observed between vision and language modalities. The DeepSeek-VL family (both 1.3B and 7B models) showcases superior user experiences as a vision-language chatbot in real-world applications, achieving state-of-the-art or competitive performance across a wide range of visual-language benchmarks at the same model size while maintaining robust performance on language-centric benchmarks. We have made both 1.3B and 7B models publicly accessible to foster innovations based on this foundation model.
- RA-L & IROSOralGrasp Multiple Objects With One HandYuyang Li, Bo Liu, Yiran Geng, Puhao Li, Yaodong Yang, Yixin Zhu, Tengyu Liu, and Siyuan HuangThe IEEE Robotics and Automation Letters, 2024. Abridged in the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2024.Oral Presentation
The intricate kinematics of the human hand enable simultaneous grasping and manipulation of multiple objects, essential for tasks such as object transfer and in-hand manipulation. Despite its significance, the domain of robotic multi-object grasping is relatively unexplored and presents notable challenges in kinematics, dynamics, and object configurations. This paper introduces MultiGrasp, a novel two-stage approach for multi-object grasping using a dexterous multi-fingered robotic hand on a tabletop. The process consists of (i) generating pre-grasp proposals and (ii) executing the grasp and lifting the objects. Our experimental focus is primarily on dual-object grasping, achieving a success rate of 44.13%, highlighting adaptability to new object configurations and tolerance for imprecise grasps. Additionally, the framework demonstrates the potential for grasping more than two objects at the cost of inference speed.
- ICLRDeepSeek-Prover-V1.5: Harnessing Proof Assistant Feedback for Reinforcement Learning and Monte-Carlo Tree SearchHuajian Xin, Z. Z. Ren, Junxiao Song, Zhihong Shao, Wanjia Zhao, Haocheng Wang, Bo Liu, Liyue Zhang, Xuan Lu, Qiushi Du, Wenjun Gao, Qihao Zhu, Dejian Yang, Zhibin Gou, Z. F. Wu, Fuli Luo, and Chong RuanThe 13th International Conference on Learning Representations, 2025.
We introduce DeepSeek-Prover-V1.5, an open-source language model designed for theorem proving in Lean 4, which enhances DeepSeek-Prover-V1 by optimizing both training and inference processes. Pre-trained on DeepSeekMath-Base with specialization in formal mathematical languages, the model undergoes supervised fine-tuning using an enhanced formal theorem proving dataset derived from DeepSeek-Prover-V1. Further refinement is achieved through reinforcement learning from proof assistant feedback (RLPAF). Beyond the single-pass whole-proof generation approach of DeepSeek-Prover-V1, we propose RMaxTS, a variant of Monte-Carlo tree search that employs an intrinsic-reward-driven exploration strategy to generate diverse proof paths. DeepSeek-Prover-V1.5 demonstrates significant improvements over DeepSeek-Prover-V1, achieving new state-of-the-art results on the test set of the high school level miniF2F benchmark (63.5%) and the undergraduate level ProofNet benchmark (25.3%).
- PreprintDeepSeek-LLM: Scaling Open-Source Language Models with LongtermismXiao Bi, Deli Chen, Guanting Chen, Shanhuang Chen, Damai Dai, Chengqi Deng, Honghui Ding, Kai Dong, Qiushi Du, Zhe Fu, Huazuo Gao, Kaige Gao, Wenjun Gao, Ruiqi Ge, Kang Guan, Daya Guo, Jianzhong Guo, Guangbo Hao, Zhewen Hao, Ying He, Wenjie Hu, Panpan Huang, Erhang Li, Guowei Li, Jiashi Li, Yao Li, Y. K. Li, Wenfeng Liang, Fangyun Lin, Alex X. Liu, Bo Liu, Wen Liu, Xiaodong Liu, Xin Liu, Yiyuan Liu, Haoyu Lu, Shanghao Lu, Fuli Luo, Shirong Ma, Xiaotao Nie, Tian Pei, Yishi Piao, Junjie Qiu, Hui Qu, Tongzheng Ren, Zehui Ren, Chong Ruan, Zhangli Sha, Zhihong Shao, Junxiao Song, Xuecheng Su, Jingxiang Sun, Yaofeng Sun, Minghui Tang, Bingxuan Wang, Peiyi Wang, Shiyu Wang, Yaohui Wang, Yongji Wang, Tong Wu, Y. Wu, Xin Xie, Zhenda Xie, Ziwei Xie, Yiliang Xiong, Hanwei Xu, R. X. Xu, Yanhong Xu, Dejian Yang, Yuxiang You, Shuiping Yu, Xingkai Yu, B. Zhang, Haowei Zhang, Lecong Zhang, Liyue Zhang, Mingchuan Zhang, Minghua Zhang, Wentao Zhang, Yichao Zhang, Chenggang Zhao, Yao Zhao, Shangyan Zhou, Shunfeng Zhou, Qihao Zhu, and Yuheng ZouArXiv preprint, 2024.
The rapid development of open-source large language models (LLMs) has been truly remarkable. However, the scaling law described in previous literature presents varying conclusions, which casts a dark cloud over scaling LLMs. We delve into the study of scaling laws and present our distinctive findings that facilitate scaling of large scale models in two commonly used open-source configurations, 7B and 67B. Guided by the scaling laws, we introduce DeepSeek LLM, a project dedicated to advancing open-source language models with a long-term perspective. To support the pre-training phase, we have developed a dataset that currently consists of 2 trillion tokens and is continuously expanding. We further conduct supervised fine-tuning (SFT) and Direct Preference Optimization (DPO) on DeepSeek LLM Base models, resulting in the creation of DeepSeek Chat models. Our evaluation results demonstrate that DeepSeek LLM 67B surpasses LLaMA-2 70B on various benchmarks, particularly in the domains of code, mathematics, and reasoning. Furthermore, open-ended evaluations reveal that DeepSeek LLM 67B Chat exhibits superior performance compared to GPT-3.5.
2023
- JMLRTorchOpt: An Efficient Library for Differentiable OptimizationThe Journal of Machine Learning Research, 2023. Abridged in the 36th Conference on Neural Information Processing Systems OPT Workshop, 2022.PyTorch Ecosystem Project
Recent years have witnessed the booming of various differentiable optimization algorithms. These algorithms exhibit different execution patterns, and their execution needs massive computational resources that go beyond a single CPU and GPU. Existing differentiable optimization libraries, however, cannot support efficient algorithm development and multi-CPU/GPU execution, making the development of differentiable optimization algorithms often cumbersome and expensive. This paper introduces TorchOpt, a PyTorch-based efficient library for differentiable optimization. TorchOpt provides a unified and expressive differentiable optimization programming abstraction. This abstraction allows users to efficiently declare and analyze various differentiable optimization programs with explicit gradients, implicit gradients, and zero-order gradients. TorchOpt further provides a high-performance distributed execution runtime. This runtime can fully parallelize computation-intensive differentiation operations (e.g. tensor tree flattening) on CPUs / GPUs and automatically distribute computation to distributed devices. Experimental results show that TorchOpt achieves 5.2× training time speedup on an 8-GPU server. TorchOpt is available at: https://github.com/metaopt/torchopt.
2022
- NeurIPSA Theoretical Understanding of Gradient Bias in Meta-Reinforcement LearningThe 36th Conference on Neural Information Processing Systems, 2022.
Gradient-based Meta-RL (GMRL) refers to methods that maintain two-level optimisation procedures wherein the outer-loop meta-learner guides the inner-loop gradient-based reinforcement learner to achieve fast adaptations. In this paper, we develop a unified framework that describes variations of GMRL algorithms and points out that existing stochastic meta-gradient estimators adopted by GMRL are actually biased. Such meta-gradient bias comes from two sources: 1) the compositional bias incurred by the two-level problem structure, which has an upper bound of O(KαKσIn|τ|-0.5) w.r.t. inner-loop update step K, learning rate α, estimate variance σ2In and sample size |τ|, and 2) the multi-step Hessian estimation bias ∆H due to the use of autodiff, which has a polynomial impact O((K-1)(∆H)K-1) on the meta-gradient bias. We study tabular MDPs empirically and offer quantitative evidence that testifies our theoretical findings on existing stochastic meta-gradient estimators. Furthermore, we conduct experiments on Iterated Prisoner’s Dilemma and Atari games to show how other methods such as off-policy learning and low-bias estimator can help fix the gradient bias for GMRL algorithms in general.
- NeurIPSEnvPool: A Highly Parallel Reinforcement Learning Environment Execution EngineJiayi Weng, Min Lin, Shengyi Huang, Bo Liu, Denys Makoviichuk, Viktor Makoviychuk, Zichen Liu, Yufan Song, Ting Luo, Yukun Jiang, Zhongwen Xu, and Shuicheng YanThe 36th Conference on Neural Information Processing Systems Datasets and Benchmarks Track, 2022.
There has been significant progress in developing reinforcement learning (RL) training systems. Past works such as IMPALA, Apex, Seed RL, Sample Factory, and others, aim to improve the system’s overall throughput. In this paper, we aim to address a common bottleneck in the RL training system, i.e., parallel environment execution, which is often the slowest part of the whole system but receives little attention. With a curated design for paralleling RL environments, we have improved the RL environment simulation speed across different hardware setups, ranging from a laptop and a modest workstation, to a high-end machine such as NVIDIA DGX-A100. On a high-end machine, EnvPool achieves one million frames per second for the environment execution on Atari environments and three million frames per second on MuJoCo environments. When running EnvPool on a laptop, the speed is 2.8× that of the Python subprocess. Moreover, great compatibility with existing RL training libraries has been demonstrated in the open-sourced community, including CleanRL, rl_games, DeepMind Acme, etc. Finally, EnvPool allows researchers to iterate their ideas at a much faster pace and has great potential to become the de facto RL environment execution engine. Example runs show that it only takes five minutes to train agents to play Atari Pong and MuJoCo Ant on a laptop. EnvPool is open-sourced at https://github.com/sail-sg/envpool.
2021
- NeurIPSNeural Auto-Curricula in Two-Player Zero-Sum GamesXidong Feng, Oliver Slumbers, Ziyu Wan, Bo Liu, Stephen McAleer, Ying Wen, Jun Wang, and Yaodong YangThe 35th Conference on Neural Information Processing Systems, 2021.
When solving two-player zero-sum games, multi-agent reinforcement learning (MARL) algorithms often create populations of agents where, at each iteration, a new agent is discovered as the best response to a mixture over the opponent population. Within such a process, the update rules of "who to compete with" (i.e., the opponent mixture) and "how to beat them" (i.e., finding best responses) are underpinned by manually developed game theoretical principles such as fictitious play and Double Oracle. In this paper1, we introduce a novel framework—Neural Auto-Curricula (NAC)—that leverages meta-gradient descent to automate the discovery of the learning update rule without explicit human design. Specifically, we parameterise the opponent selection module by neural networks and the bestresponse module by optimisation subroutines, and update their parameters solely via interaction with the game engine, where both players aim to minimise their exploitability. Surprisingly, even without human design, the discovered MARL algorithms achieve competitive or even better performance with the state-of-the-art population-based game solvers (e.g., PSRO) on Games of Skill, differentiable Lotto, non-transitive Mixture Games, Iterated Matching Pennies, and Kuhn Poker. Additionally, we show that NAC is able to generalise from small games to large games, for example training on Kuhn Poker and outperforming PSRO on Leduc Poker. Our work inspires a promising future direction to discover general MARL algorithms solely from data.
2020
- AAMASOralLearning Correlated Communication Topology in Multi-Agent Reinforcement learningThe 20th International Conference on Autonomous Agents and Multiagent Systems, 2021.Oral Presentation
Communication improves the efficiency and convergence of multiagent learning. Existing study of agent communication has been limited on predefined fixed connections. While an attention mechanism exists and is useful for scheduling the communication between agents, it, however, largely ignores the dynamical nature of communication and thus the correlation between agents’ connections. In this work, we adopt a normalizing flow to encode correlation between agents interactions. The dynamical communication topology is directly learned by maximizing the agent rewards. In our end-to-end formulation, the communication structure is learned by considering it as a hidden dynamical variable. We realize centralized training of critics and graph reasoning policy, and decentralized execution from local observation and message that are received through the learned dynamical communication topology. Experiments on cooperative navigation in the particle world and adaptive traffic control tasks demonstrate the effectiveness of our method.